Wednesday, October 28, 2015

Ebook Download Search & Destroy: Why You Can't Trust Google Inc., by Scott Cleland Ira Brodsky

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Search & Destroy: Why You Can't Trust Google Inc., by Scott Cleland Ira Brodsky

Search & Destroy: Why You Can't Trust Google Inc., by Scott Cleland Ira Brodsky


Search & Destroy: Why You Can't Trust Google Inc., by Scott Cleland Ira Brodsky


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Search & Destroy: Why You Can't Trust Google Inc., by Scott Cleland Ira Brodsky

Review

"Scott Cleland's new book explains what getting 'Googled' really means having your private information exploited, your personal security compromised, your market choices eliminated, and your naive trust in the company's public pronouncements betrayed. Cleland's perspective will resonate most with conservatives and libertarians, but, in truth, every computer user needs to read this book before clicking on the Google site again." - Gary Reback, author of Free The Market! and the antitrust lawyer who spearheaded the Federal Government's case against Microsoft in the 1990s A courageous and important book -- persuasively argued and well defended. - Ben Edelman, Assistant Professor, Harvard Business School There is no one that writes more incisively about Google than Scott Cleland. - Randolph May, President, Free State Foundation --Expert testimonials" Search & Destroy provides an eye-opening assessment of Google's 'free services' that will lead many to question their online choices." --- Roger Entner, Analyst & Founder, Recon Analytics"Search and Destroy is an important book - for the first time it puts a spotlight on all the issues arising from Google's advertising and search dominance." --- Simon Buckingham, Founder of Appitalism

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About the Author

Scott Cleland is the world s leading Google critic. Cleland has testified before Congress three times about Google. He publishes GoogleMonitor.com and Googleopoly.net, and authors the widely read PrecursorBlog.com. As President of Precursor LLC, he consults for Fortune 500 clients. A former #1 ranked Institutional Investor independent analyst known for spotting early on why the Internet dotcom bubble would burst, Cleland was also the first analyst invited to testify before Congress about the missed warning signs of Enron s fraud and bankruptcy. Fortune profiled Cleland as ahead of the pack in raising questions about WorldCom's debt, profitability, and survival. Cleland is a former U.S. Deputy Assistant Secretary of State for Information and Communication Policy. He lives in the Washington D.C. area with his wife and two children.

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Product details

Hardcover: 329 pages

Publisher: Telescope Books; 1 edition (May 10, 2011)

Language: English

ISBN-10: 0980038324

ISBN-13: 978-0980038323

Product Dimensions:

6.2 x 1.5 x 9 inches

Shipping Weight: 1.4 pounds (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

23 customer reviews

Amazon Best Sellers Rank:

#784,828 in Books (See Top 100 in Books)

I read the Kindle version of this book – actually I only got about 30% of the way through the book because it just got repetitious and redundant. The authors just rant on and on and on.I’m a software engineer and one of the things I do is write Android apps that I sell on Google Play so I know a lot about this subject matter and a little bit about how Google works.There is a lot of truth in this book and also some innuendo. They talk a lot about the loss of user privacy but they never mention the tools, some which Google provides, that all users should know about that work to mitigate privacy loss; examples are the private modes in various browsers including Chrome’s incognito mode and Virtual Private Network services from various vendors that hide your I/P address.They don’t mention the Android Permissions system that makes Android Smartphone users aware of “dangerous” things an app is able to do before the app tries to do it. Users can always refuse to grant such permissions.This doesn’t mean the book is bad or wrong but I think it does mean that the book is biased – they tell all the bad but don’t tell the whole story. They also talk about stuff that has not been around for years such as Google Desktop.I would like to see this book re-written by someone who would sift all this information down into a well organized and unbiased book because, as I said, there is a lot of truth in this book. I imagine that such a book would be 35% the size of this book.

There is nothing like real facts and historical reality to give perspective. Mr. Cleland has documented this history lesson on the world's most powerful search engine with endless footnotes and fact checking. The enormous global scale of ambitions and accomplishments of this colossus cannot be underestimated and should be recognized and understood by all who use Google. This is not to say we shouldn't use their many resources but if you do, don't be naive about how they may use the information you freely offer them. This book will help you to comprehend at least some of this and should be in every Google user's library.

Thoroughly researched work on the various influences of Google. Chairman Eric Schmidt portrayed as somewhat arrogant and shallow by the author. If even half of the narrative is in fact true, it's a very disconcerting one.

A great expose of one of the new Silicon Valley " Robber Barons" which is threatening free speech in our country by its war against conservative ideas.

Worthwhile read.

Everyone who uses the Internet should read this book. Everyone who values democracy should guard against Googlism. EU's GDPR is a start.

as described

This work contains an important message that all should hear/read, but I found some of the content to be too repetitive. The author made his case on a particular topic/issue in one chapter, but does so again on the same topic/issue in subsequent chapters, with a little bit of extra information added. The book therefore contains less revelations than the length would suggest. Just when the book started to engage me at about 60% (on the Kindle) it ended. It was a bit of a frustrating read, but this does not mean the book should not be read. I strongly recommend it. I support the author's views on Google = "G-d" (omni-), and found the parallels with communism revealing. Google may be your friend today, but whoever controls it tomorrow may not be ...

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Friday, October 23, 2015

Ebook Free Ultimate Game Programming with DirectX

Ebook Free Ultimate Game Programming with DirectX

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Ultimate Game Programming with DirectX

Ultimate Game Programming with DirectX


Ultimate Game Programming with DirectX


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Ultimate Game Programming with DirectX

About the Author

Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.

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Product details

Hardcover: 496 pages

Publisher: Charles River Media; 2 edition (January 21, 2009)

Language: English

ISBN-10: 1584505591

ISBN-13: 978-1584505594

Product Dimensions:

7.5 x 0.8 x 9.2 inches

Shipping Weight: 2.4 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#5,709,317 in Books (See Top 100 in Books)

great book

Just to establish my own credentials - I'm a game developer with 5 published titles under my belt including Master of Orion 3, Kohan 2, Axis & Allies, and two Zoo Tycoon 2 games.I was asked on very short notice to teach a Game Development class at a local college. So off I went to Borders to find a textbook. After some digging, this is what I picked out. The features that recommended it to me where that it included the source code, and over the course of the book it promised to build a fully functional game.Here's what I found instead:* I would guess from his terminology that the author has never worked at a game company. He just doesn't know the lingo - or he's worked somewhere so remote from my own experience that his lingo is completely different. Also, based on the quality of his code and the quality of the resulting game, he wouldn't survive a second at any game company out there. He wouldn't make it past the phone interview. If you are considering a career in game development, do NOT follow this person's example or you won't even get in the door.* The code is the most horribly written I have ever seen. I would expect better out of anyone who has ever taken any sort of class on object oriented programming - or worked on any sort of project employing more than one person. The best way to describe it is poorly written C code written in C++. The spacing is non-standard. That variable names are horrible. For many of the programs, it's all in the main.cpp file. Global variables everywhere. Hardly any use of classes, and where they are used they are monolithic and poorly designed. Ugh.* The book is frequently innaccurate. It needs an errata list badly - but if there is one, I haven't been able to find it. For example, in chapter 1 he tells you that you only need 1 line of code to enable z-buffering. After talking to colleagues and looking on the web, I was able to get this to work (I'm an AI guy, not a graphics guy) - but he was missing 4 of the 5 lines needed to make it happen.* The book also tends to be incredibly light on details. It tells you the DirectX functions you need to call (mostly) and the specific values to plug in - but not what the functions do, or what the other possible values for their paramaters are, or how the parameters affect the output. The style of the writing is also incredibly informal - it sounds like something written by a 10th grader. Granted, if the quality of the content was solid I wouldn't care about this - but added to the poor content it makes the whole thing feel unprofessional.* The quality of the final game is what I would expect out of a high school project (at best). The collision detection is horrifically buggy. The characters don't animate or move at all (although my understanding from looking at the book is that they're supposed to). The code won't compile under VS2005, only VS2003. It also won't run without a game controller plugged in to the computer - but it doesn't appear to actually use the game controller. He's been promising since the book came out to post the fixes for those last two problems on his web site, but I couldn't find them.All in all, this book is an embarassment. I'm sorry I made my students spend the money on it - and now I'm scrambling to find material to teach my class, because this book hasn't delivered anything close to what it promised.

I don't know that it is any sort of ULTIMATE game programming guide by any means, so maybe the title is what has thrown everyone and they are reading too much into it (and/or maybe the first edition was considerably different than the second, as well) but it is a quick, solid intro to DX10-era game programming. If you just need to quickly learn the general basics of how the Windows platform works for game/3D programming, I think it does the job. It goes over the basic D3D10 system, game controller input, the current audio APIs, etc. If you are new to a platform it can be hard to know where to begin. This quickly gets you right past that and you can take it from there. The important part it knowing where to begin and what the basic components are, from there just use everything you already know.

This book is aimed at the C++ programmer who wants to move into game development and programming. It is oriented around the Microsoft DirectX SDK, which is included on the CD supplied with the book. The format of the book is tutorial in nature. It takes the construction of a game from concept to a finished game one chapter at a time so that each major component of the game is constructed in a logical sequence. By the end of the book a game engine has been constructed as well as the game itself. (It a first person shooter type game.)The book presumes no game experience, but as stated does presume that you already know C++, so should be classified as an intermediate level book. The book is divided into three basic sections: the first is an introduction of DirectX and the Direct 3D API; the second section covers game mathematics and collision detection, input detection and sound; finally it covers model building and animation.The creation of a game is by no means an easy task. This book, however is a great primer on the techniques and skills needed to do good games.

Rather cryptic title I put for my review, but the book seems to follow the same route.I purchased another book awhile back: Programming a Multiplayer FPS in DirectX - very well written and organized.Ultimate Game Programming has a lot of "bugs". The program as you go along seems to fall apart, what is in the book isn't exactly the same as the code provided on the CD Rom. The author leaves out information as to what header files are required, where you should place some of your code. As said before the key failure is the difference in code from book and Rom.Aside from the bad points. Good points. I do like the some code in the pages provided, even though I must realize it might be different on the Rom. Mainly because I'm using another book and this to help solidify my DirectX concepts.So considering I have the Microsoft documentation, another book from the same publisher on programming in DirectX and now this, I have to really research and piece everything together.The coding is really night and day too. The book by Vaughn Young, really sticks to appropriate coding practices, while this seems quickly written.

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Tuesday, October 13, 2015

Free Download Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight

Free Download Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight

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Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight

Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight


Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight


Free Download Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight

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Tandy Leather Sewing Leather Accessories 61955-00, by Choly Knight

From the Back Cover

Classic Accessories to Last a Lifetime Well-made leather accessories add flair and finesse to any wardrobe. You can experience the luxury of custom leather belts, gloves, and clutches without the custom expense. This book shows you how to sew your own finely crafted leather accessories that will last for years and years of use. With the expert techniques shared in Sewing Leather Accessories you no longer have to rely on the limited options of ready-made items. Master the basic methods and equipment used in working with leather. Learn the right way to perform every step of the process, with full-size patterns, detailed instructions, and easy-to-follow illustrated diagrams. You'll find classic, timeless projects here for making three different belt styles, fitted gloves for both men and women, and a chic clutch that also does duty as a shoulder bag. Each design can be adapted to match your personal style with endless customization options. Enjoy the luxury of custom leather goods without the custom price tag: - How to sew your own quality leather accessories - Timeless designs for classic wardrobe essentials - Patterns, detailed instructions & illustrated diagrams - Basic leatherworking techniques and equipment - Custom options for expressing your personal style

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About the Author

Choly Knight has her finger on the pulse of what today's young crafters really want. A power-seller on Etsy.com, she is the author of six sewing books from Fox Chapel Publishing. Choly has been crafting for as long as she can remember, and has drawn, painted, sculpted, and taped everything in sight. She took up sewing at age 12 and knitting at 21. After going to college for English and Studio Art, she now enjoys trying to find numerous different ways to combine all of her passions of writing, fine art, and craft art.

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Product details

Paperback: 80 pages

Publisher: Design Originals (January 1, 2014)

Language: English

ISBN-10: 1574216236

ISBN-13: 978-1574216233

Product Dimensions:

8.5 x 0.2 x 11 inches

Shipping Weight: 6.4 ounces (View shipping rates and policies)

Average Customer Review:

4.0 out of 5 stars

7 customer reviews

Amazon Best Sellers Rank:

#158,881 in Books (See Top 100 in Books)

This book is OK for a person with basic sewing skills and though it's a book on "Sewing Leather Accessories", it's written using techniques anyone that sews fabric items already knows how to use. The book is great for someone that wants to make something with their home sewing machine. The techniques include using materials you would use if you were constructing a fabric bag, such as facing, interlining, etc.In this regard I could give the book 4 stars. But It was disappointing for me as I was seeking detailed information for the leather crafter that wants more knowledge of the craft of making fully leather bags. I already had the knowledge that this book details because I've been a seamstress most of my life. I flipped through it and now, I'll probably just list it for sale somewhere.

Not a lot of examples and patterns but if you ever thought of making a pair of leather gloves, this is for you. The instructions and illustrations are really well thought out. It's a handy addition to anyone who makes leather handbags.

Although projects are dated the information on sewing leather is fantastic! Worth every penny!

Fun book, creative projects that are inspirational.

did not like the content book not that helpful.

New and detailed.

Love it

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